Overview
CHI 2019 anticipates more than 3,000 Papers submissions. The review process needs to handle this load while also providing high-quality reviews, which requires that each submission is handled by an expert Associate Chair (AC) who can recruit expert reviewers. The organization of the CHI program committee into topical subcommittees helps achieve this. See the description of the Papers review process for a detailed explanation of the responsibilities of the ACs and Subcommittee Chairs (SCs).
Authors are required to suggest a subcommittee to review your submission. This page provides guidance on choosing the appropriate subcommittees for your submission.
Subcommittee selection process
When you submit a Paper, you will designate two appropriate subcommittees for your submission. In the vast majority of cases, the subcommittee that will review your submission is one of the two subcommittees that you proposed. In cases where the Papers Chairs and/or Subcommittee Chairs recognize that your submission will be reviewed more thoroughly in another subcommittee, a submission may be transferred from one subcommittee to another. If a submission is transferred to another subcommittee, this will happen in the first week of the process, before reviewers are assigned; i.e., transferring will not affect a submission’s review process, it will only ensure that it receives the most complete, fair set of reviews.
Below, you will see a list of subcommittees and descriptions of the topics they are covering, the name of each SC, and the names of the ACs serving on each subcommittee. It is your responsibility to select the subcommittee that best matches the expertise needed to assess your research, and that you believe will most fully appreciate your contribution to the field of HCI.
CHI has traditionally supported diverse and interdisciplinary work and continues to expand into new topics not previously explored. We recognize that as a result, you may find more than two subcommittees which are plausible matches for your work. However, for a number of reasons it will be necessary for you to select no more than two target subcommittees, and you should strive to find the best matches based on what you think is the main contribution of your submission (examples of papers that are considered good matches are linked below for each subcommittee). You can also email the SCs for guidance if you are unsure (an email alias is provided below for each set of SCs).
Note that the scope of each subcommittee is not rigidly defined. Each has a broad mandate, and most subcommittees cover a collection of different topics. Further, SCs and ACs are all seasoned researchers, experienced with program committee review work, and each is committed to a process which seeks to assign each paper reviewers who are true experts in whatever the subject matter of the paper is. ACs recognize that many papers, or perhaps even most papers, will not perfectly fit the definition of their subcommittee’s scope. Consequently, papers will not be penalized or downgraded because they do not align perfectly with a particular subcommittee. Interdisciplinary, multi-topic, and cross-topic papers are encouraged, and will be carefully and professionally judged by all subcommittees.
In making a subcommittee choice you should make careful consideration of what the most central and salient contribution of your work is, even if there are several different contributions. As an example, let’s say you are writing a paper about Ergonomic Business Practices for the Elderly using Novel Input Devices. Perhaps this is a very new topic. It covers a lot of ground. It’s not an exact fit for any of the subcommittees, but several choices are plausible. To choose between them, you need to make a reasoned decision about the core contributions of your work. Should it be evaluated in terms of the usage context for the target user community? The novel methodology developed for your study? The system and interaction techniques you have developed? Each of these evaluation criteria may partially apply, but try to consider which is most central and which you most want to highlight for your readers. Also look at the subcommittees, the people who will serve on them, and the kind of work they have been associated with in the past. Even if there are several subcommittees that could offer fair and expert assessments of this work, go with the one that really fits the most important and novel contributions of your paper. That committee will be in the best position to offer constructive and expert review feedback on the contributions of your research.
Each subcommittee description also links to several recent CHI papers that the SCs feel are good examples of papers that fit scope of that subcommittee. Please look at these examples as a way to decide on the best subcommittee for your paper – but remember that these are just a few examples, and do not specify the full range of topics that would fit with any subcommittee.
List of the subcommittees
Subcommittees are listed and described below. Each has a title, short description, and an indication of who will Chair and serve on the subcommittee. Subcommittees have been constructed with an eye to maintaining logically coherent clusters of topics.
- User Experience and Usability
- Specific Application Areas
- Learning, Education and Families
- Interaction Beyond the Individual
- Games and Play
- Privacy, Security, and Visualization
- Health
- Accessibility and Aging
- Design
- Interaction techniques, Devices and Modalities
- Understanding People: Theory, Concepts, Methods
- Engineering Interactive Systems and Technologies
User Experience and Usability
This subcommittee is suitable for papers that extend the knowledge, practices, methods, components, and tools that make technology more useful, usable, and desirable. Successful papers will present results, practical approaches, tools, technologies, and research methods that demonstrably advance our understanding, design, and evaluation of user experience and/or usability. The focus is on usability and user experience of widely used technologies with contributions being judged substantially on the basis of their demonstrable potential for effective reuse and applicability across a range of application domains or across a range of design, research, and user communities.
Subcommittee Chairs:
- Morten Fjeld, Chalmers University
- Julie Williamson, University of Glasgow
Contact: sc.ux@chi2019.acm.org
Associate Chairs:
- Tilman Dingler, University of Melbourne
- Andrés Lucero, Aalto University
- Elisa Mekler, University of Basel
- Corina Sas, Lancaster University
- Florian Alt, University of Munich
- Pawel Wozniak, Utrecht University
- Ben Hanrahan, Penn State University
- Joe Tullio, Google
- Keith Vertanen, Michigan Technological University
- Pin Sym Foong, NUS Singapore
- Daisuke Sakamoto, Hokkaido University
- Effie L-C Law, University of Leicester
- Frank Bentley, Yahoo
- Erin Cherry, Northrop Grumman Mission Systems
- Stefan Scheengass, University of Duisburg-Essen
- Virpi Roto, Aalto University
- Joel Fischer, University of Nottingham
- Toni-Jan Keith Monserrat, University of the Philippines – Los Baños
- Hans-Christian Jetter, University of Applied Sciences Upper Austria
- Bastian Pfleging, Ludwig Maximilian University of Munich
- Graham Wilson, University of Strathclyde
- Henning Pohl, University of Copenhagen
- Adalberto Simeone, KU Leuven
- Wei Jun, Alibaba AI Lab
- Mohammad Obaid, UNSW
- Mohamed Khamis, University of Glasgow
- Florian Echtler, Bauhaus-Universität Weimar
- Omar Mubin, W. Sydney University
- Nigini Oliveira, University of Washington
- Stephen Lindsay, Swansea University
- Max Pfeiffer, University of Münster
Example Papers:
- Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems
- Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input Computation of Interface Aesthetics
- Effects of Ad Quality & Content-relevance on Perceived Content Quality
- Mediating Attention for Second Screen Companion Content
- S.O.S.: Does Your Search Engine Results Page (SERP) Need Help?
- Stock Lamp: An Engagement-Versatile Visualization Design
- Panopticon as an eLearning Support Search Tool
- Causing Commotion with a Shape-changing Bench: Experiencing Shape-Changing Interfaces in Use
- Cognitively Inspired Task Design to Improve User Performance on Crowdsourcing Platforms
- Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection
- Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content
- MinEMail: SMS Alert System for Managing Critical Emails
- Show me the Invisible: Visualizing Hidden Content
- A Multi-Site Field Study of Crowdsourced Contextual Help: Usage and Perspectives of End-Users and Software Teams
- Emotions, Experiences and Usability in Real-Life Mobile Phone Use
- ‘Timid encounters’: a case study in the use of proximity-based mobile technologies
- On saliency, affect and focused attention
- Activity-based interaction: designing with child life specialists in a children’s hospital
- Reducing compensatory motions in video games for stroke rehabilitation
- Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression
- Discovery-based games for learning software
- I Am The Passenger: How Sickness Caused By In-Car VR HMD Use Is Influenced by Visual Conveyances Of Motion
- Supporting the Use of User Generated Content in Journalistic Practice
- Increasing Users’ Confidence in Uncertain Data by Aggregating Data from Multiple Sources
- Understanding Public Evaluation: Quantifying Experimenter Intervention
Specific Applications Areas
This subcommittee is suitable for papers that extend the design and understanding of applications for specific application areas or domains of interest to the HCI community, yet not explicitly covered by another subcommittee. Example application areas and user groups are listed below. Submissions will be evaluated in part based on their impact on the specific application area and/or group that they address, in addition to their impact on HCI.
Example user groups: people in developing countries, employees, charities and third sector organisations
Example application areas: home, sustainability, ICT4D, creativity
Subcommittee Chairs:
- Tawanna Dillahunt, University of Michigan
- Steven Drucker, Microsoft Research
Contact: sc.apps@chi2019.acm.org
Associate Chairs:
- Bran Knowles, Lancaster University
- Eli Blevis, Indiana University
- Lyn Bartram, Simon Fraser University
- Shamsi Iqbal, Microsoft
- Adrian Clear, Northumbria University
- Neha Kumar, Georgia Tech
- Joyojeet Pal, University of Michigan
- Nicola Dell, Cornell Tech
- Gonzalo Ramos, Microsoft
- Julie Hui, University of Michigan
- Agha Ali Raza, ITU
- Christian Remy, Aarhus University
- Nic Bidwell, University of Pretoria
- Syed Ishtiaque Ahmed, University of Toronto
- Maletsabisa (Tsabi) Molapo, IBM Research – Africa
- Afsaneh Doryab, Carnegie Mellon University
- Erick Oduor, IBM Research – Africa
- Jay Chen, New York University
- Celine Latulipe, University of North Carolina at Charlotte
- Jason Wiese, University of Utah
- Markus Funk, TU Darmstadt
- Josua Krause, Accern
Example Papers:
- Investigating Genres and Perspectives in HCI Research on the Home
- Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure
- Sangeet Swara: A Community-Moderated Voice Forum in Rural India
Learning, Education and Families
The “Learning and Education” component of this subcommittee is suitable for contributions that deepen our understanding of how to design, build, deploy, and/or study technologies for learning processes and in educational settings. Topics may include (but are not limited to) intelligent tutoring systems; multimedia interfaces for learning; learning analytics; systems for collaborative learning and social discussion; and tangible learning interfaces. These may be suitable for a variety of settings: online learning, learning at scale; primary, secondary, and higher education; informal learning in museums, libraries, homes, and after-school settings.
The “Families” component of this subcommittee is suitable for contributions that extend design and understanding of how children, parents, and families interact with technology. Topics may include (but are not limited to) a wide range of domains that span health and well-being, social, psychological, and cultural phenomena.
While submissions will be evaluated on their impact on the specific application and/or group that they address, papers must also make a substantial contribution to HCI. In reflecting on their paper’s potential contribution to HCI, authors may wish to examine past proceedings, and resources like https://chi2016.acm.org/wp/contributions-to-chi/.
This subcommittee is intended to handle many of the papers that went to and were reviewed under a split of Specific Applications Areas in CHI 2018.
Subcommittee Chairs:
- Amy Ogan, Carnegie Mellon University
- Joseph Jay Williams, University of Toronto
Contact: sc.families@chi2019.acm.org
Associate Chairs:
- Alice Oh, KAIST – School of Computing
- Sayamindu Dasgupta, University of North Carolina at Chapel Hill
- Rene Kizilcec, Cornell University
- Erin Walker, University of Pittsburgh
- Eleanor O’Rourke, Northwestern University
- Erik Harpstead, Carnegie Mellon University
- Lisa Anthony, University of Florida
- Gabriela Richard, Pennsylvania State University
- Philip Guo, UC San Diego
- Betsy DiSalvo, Georgia Institute of Technology
- Selen Turkay, Columbia University Teachers College
- Oren Zuckerman, Interdisciplinary Center Herzliya
- Petr Slovak, UCLIC, University College London
- Michelle Lui, University of Toronto
- Juho Kim, KAIST – School of Computing
- Ahmed Kharrufa, Newcastle University
- Viktoria Pammer-Schindler, TU Graz
- Roberto Martinez-Maldonado, University of Technology Sydney
- Carolyn Rose, Carnegie Mellon University
- Katie Davis, University of Washington
- Jessica Roberts, Carnegie Mellon University
- Rebecca Quintana, University of Michigan
- Kayla Desportes, New York University
- Constance Steinhkuhler, UC Irvine
- Michael Lee, New Jersey Institute of Technology
- Monica Landoni, Università della Svizzera Italiana
Example Papers:
- Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos
- JuxtaPeer: Comparative Peer Review Yields Higher Quality Feedback and Deeper Reflection
- BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
- Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children’s Media Use
- Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Showing face in video instruction: effects on information retention, visual attention, and affect
- Motivation as a lens to understand online learners: Toward data-driven design with the OLEI scale
- Teaching Language and Culture with a Virtual Reality Game
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
- ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
- Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and Planning
- As We May Study: Towards the Web as a Personalized Language Textbook
- Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals
- Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Interaction Beyond the Individual
This subcommittee is suitable for papers that contribute to our understanding of collaborative technologies for groups, organizations, communities, and networks. Successful submissions will advance knowledge, theories, and insights from the social, psychological, behavioral, and organizational practice that arise from technology use in various contexts. This subcommittee is also suitable for submissions describing collaborative or crowdsourcing tools or systems.
Subcommittee Chairs:
- Luigina Ciolfi, Sheffield Hallam University
- Sadat Shami, IBM
- Irina Shklovski, IT University of Copenhagen
- Kate Starbird, University of Washington
Contact: sc.cscw@chi2019.acm.org
Associate Chairs:
- Susan Fussell, Cornell University
- Sukeshini Grandhi, Eastern Connecticut State University
- Yla Tausczik, University of Maryland
- Thomas Ludwig, University of Siegen
- Stuart Reeves, University of Nottingham
- Jalal Mahmud, IBM Research
- Haochuan Wang, UC Davis
- Jennifer Marlow, Google
- Dakuo Wang, IBM
- Sarah Vieweg, Facebook
- Vivek Singh, Rutgers University
- Antonella De Angeli, University of Lincoln
- Aparecido Fabiano Pinatti de Carvalho, University of Siegen
- Tommaso Colombino, Naver Labs Europe
- Afra Mashhadi, University of Washington
- Lauren Britton, Ithaca College
- Christina Chung, IU Bloomington
- Justin Cranshaw, Microsoft Research
- Eric Gronvall, ITU Copenhagen
- Susanne Bodker, Aarhus University
- Marina Kogan, University of New Mexico
- Oliver Haimson, University of Michigan
- Mark Handel, Facebook
- Amanda Hughes, BYU
- Aaron Shaw, Northwestern
- Lynn Dombrowski, IUPUI
- Maria Menendez Blanco, University of Copenhagen
- Eunice Sari, UX Indonesia
- Nicholas Diakopoulos, Northwestern University
- Nazanin Andalibi, University of Michigan
- Eric Baumer, Lehigh University
Example Papers:
- Modeling Ideology and Predicting Policy Change with Social Media: Case of Same-Sex Marriage
- Collective Intelligence in Online Collaboration is Robust Across Contexts and Cultures
- CrowdMonitor: Mobile Crowd Sensing for Assessing Physical and Digital Activities of Citizens during Emergencies
- Barriers to the Localness of Volunteered Geographic Information
- The Politics of Measurement and Action
- Managing Children’s Online Identities: How Parents Decide what to Disclose about their Children Online
- Societal controversies in Wikipedia articles
- Inferring Employee Engagement from Social Media
- Design Challenges in Supporting Distributed Knowledge: An Examination of Organizing Elections
- The Heart Work of Wikipedia: Gendered, Emotional Labor in the World’s Largest Online Encyclopedia
- “I always assumed that I wasn’t really that close to [her]”: Reasoning about invisible algorithms in the news feed
- Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
- Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology
- Computer-Enabled Project Spaces: Connecting with Palestinian Refugees across Camp Boundaries
- We Are Dynamo: Overcoming Stalling and Friction in Collective Action for Crowd Workers
- Practice-based Design of a Neighborhood Portal: Focusing on Elderly Tenants in a City Quarter Living Lab
- How Activists are Both Born and Made: An Analysis of Users on Change.org
- Growing Closer on Facebook: Changes in Tie Strength Through Social Network Site Use
- Estimating County Health Statistics with Twitter
- Estimating the Social Costs of Friendsourcing
- “Narco”Emotions: Affect and Desensitization in Social Media during the Mexican Drug War
- Goals and Perceived Success of Online Enterprise Communities: What Is Important to Leaders & Members?
- ZWERM: a Modular Component Network Approach for an Urban Participation Game
- Social Media Participation and Performance at Work: A Longitudinal Study
- Crowdsourcing the Future: Predictions Made with a Social Network
- Support Matching and Satisfaction in an Online Breast Cancer Support Community
- Research on Research: Design Research at the Margins: Academia, Industry and End-Users
- Interrupted by a Phone Call: Exploring Designs for Lowering the Impact of Call Notifications for Smartphone Users
- Necessary, unpleasant, and disempowering: Reputation management in the internet age
- Exploring video streaming in public settings: Shared geocaching over distance using mobile video chat
- Effects of Public vs. Private Automated Transcripts on Multiparty Communication between Native and Non-Native English Speakers
- Distributed analogical idea generation: Inventing with crowds
- Sweet Home: Understanding Diabetes Management via a Chinese Online Community
- Comparing Flat and Spherical Displays in a Trust Scenario in Avatar-Mediated Interaction
Games and Play
This subcommittee is suitable for papers across all areas of playful interaction, player experience, and games. Examples of topics include: game interaction and interfaces, playful systems (e.g., toys, books, leisure), the design and development of games (including serious games and gamification), player experience evaluation (player psychology, games user research, and game analytics), the study of player and developer communities, and understanding play.
Subcommittee Chairs:
- Katherine Isbister, University of California, Santa Cruz
- Z O. Toups, New Mexico State University
Contact: sc.games@chi2019.acm.org
Associate Chairs:
- Magy Seif El-Nasr, Northeastern University
- Peta Wyeth, Queensland University of Technology
- Oğuz Turan Buruk, Tampere University of Technology
- Maribeth Gandy Coleman, Georgia Tech
- Kathrin Gerling, TU Leuven
- Nick Lalone, University of Illinois at Urbana-Champaign
- Kibum Kim, Hanyang University
- Joe Marshall, University of Nottingham
- Elena Márquez Segura, University of California, Santa Cruz / Uppsala University
- Rabindra Ratan, Michigan State University
- D. Yvette Wohn, New Jersey Institute of Technology
- Elizabeth Bonsignore, University of Maryland, College Park/HCIL
- Derek Reilly, Dalhousie University
- Günter Wallner, TU Wien
- Florian ‘Floyd’ Mueller, RMIT
- Jo Iacovides, University of York
- William A. Hamilton, New Mexico State University
- Brian Magerko, Georgia Tech
- Annika Waern, Uppsala University
- Erik Andersen, Cornell University
- Edward Melcer, NYU
- Regina Bernhaupt, Eindhoven University of Technology
Example Papers (best papers and honorable mentions at CHI 2018):
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
- Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
- Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
- Experiencing the Body as Play
- Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
- The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Privacy, Security and Visualization
This subcommittee is suitable for papers across all areas of usable privacy, security, data visualization and visual analytics. This includes but is not limited to new techniques/systems/technologies, evaluations of existing/new systems, ground work identifying important insights for the community, and lessons learned from real-world deployments.
Submissions will be judged based on the contribution they make to privacy, security, visualization or a combination of those as well as their impact on HCI. For example, papers that focus on technical contributions need to show how these relate to humans and user experience.
Subcommittee Chairs:
- Anastasia Bezerianos, University of Paris-South
- Sameer Patil, Indiana University
Contact: sc.privacy@chi2019.acm.org
Associate Chairs:
- Pamela Wisniewski, University of Central Florida
- Apu Kapadia, Indiana University Bloomington
- Yang Wang, Syracuse University
- Alexander de Luca, Google
- Patrick Kelley, Google
- Lynn Coventry, Northumbria University
- Ponnurangam Kumaraguru, IIIT-Delhi
- Kami Vaniea, University of Edinburgh
- Eran Toch, Tel Aviv University
- Jose Such, King’s College, London
- Florian Schaub, University of Michigan
- Janne Lindqvist, Rutgers University
- Emanuel von Zezschwitz, University of Bonn
- Ilaria Liccardi, MIT
- Gunnar Stevens, University of Siegen
- Chris Kanich, University of Illinois
- Konstantin Beznosov, University of British Columbia
- Rick Wash, Michigan State University
- Niklas Elmqvist, University of Maryland
- Enrico Bertini, NYU
- Benjamin Bach, University of Edinburgh
- Alex Endert, Georgia Tech
- Jessica Hullman, U of Washington
- Ron Metoyer, Notre Dame University
- Petra Isenberg, Inria
- Shixia Liu, Tsinghua University
- Uta Hinrichs, U. of St-Andrews
- Danielle Albers Szafir, U. of Colorado Boulder
- Alexander Lex, University of Utah
- Nathalie Henry Riche, Microsoft Research
- Jian Zhao, FXPAL
- Rita Borgo, Swansea University
Example Papers:
- A field trial of privacy nudges for facebook
- A Spoonful of Sugar?: The Impact of Guidance and Feedback on Password-Creation Behavior
- Betrayed by updates: how negative experiences affect future security
- Can i borrow your phone?: understanding concerns when sharing mobile phones
- Does my password go up to eleven?: the impact of password meters on password selection
- Experimenting at scale with google chrome’s SSL warning
- I Feel Like I’m Taking Selfies All Day!: Towards Understanding Biometric Authentication on Smartphones
- In situ with bystanders of augmented reality glasses: perspectives on recording and privacy-mediating technologies
- Leakiness and creepiness in app space: perceptions of privacy and mobile app use
- “My religious aunt asked why i was trying to sell her viagra”: experiences with account hijacking
- Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS)
- Talking in circles: selective sharing in google+
- The presentation effect on graphical passwords
- Touch me once and i know it’s you!: implicit authentication based on touch screen patterns
- Using personal examples to improve risk communication for security & privacy decisions
- Sizing the horizon: the effects of chart size and layering on the graphical perception of time series visualizations
- Weighted graph comparison techniques for brain connectivity analysis
- Kinetica: Naturalistic Multi-touch Data Visualization
- Visualizing Dynamic Networks with Matrix Cubes
- Monadic Exploration: Seeing the Whole Through Its Parts
- MatrixWave: Visual Comparison of Event Sequence Data
- (s|qu)eries: Visual Regular Expressions for Querying and Exploring Event Sequences
- ModelTracker: Redesigning Performance Analysis Tools for Machine Learning
- Stock Lamp: An Engagement-Versatile Visualization Design
- Understanding Data Videos: Looking at Narrative Visualization through the Cinematography Lens
- Storytelling in Information Visualizations: Does it Engage Users to Explore Data?
- How Deceptive are Deceptive Visualizations?: An Empirical Analysis of Common Distortion Techniques
- Effects of Display Size and Resolution on User Behavior and Insight Acquisition in Visual Exploration
- Investigating the Direct Manipulation of Ranking Tables for Time Navigation
- Exploring Interactions with Physically Dynamic Bar Charts
Health
This subcommittee is suitable for contributions related to health, wellness, and medicine, including physical, mental, and emotional well-being, clinical environments, self-management, and everyday wellness. This subcommittee balances the rigor required in all CHI submissions with awareness of the challenges of conducting research in these challenging contexts. This subcommittee welcomes all contributions related to health, including empirical, theoretical, conceptual, methodological, design, and systems contributions. Submissions to this subcommittee will be evaluated in part based on their inclusion of and potential impact on their stakeholders.
Subcommittee Chairs:
- Sean Munson, University of Washington
- Katie Siek, Indiana University
Contact: sc.health@chi2019.acm.org
Associate Chairs:
- Swamy Ananthanarayan, University of Oldenburg
- Rosa Arriaga, Georgia Tech
- Jakob Bardram, Technical University of Denmark, University of Copenhagen
- Susanne Boll, University of Oldenburg
- David Coyle, University College Dublin
- Eun Kyoung Choe, University of Maryland
- Gavin Doherty, Trinity College Dublin
- Jordan Eschler, Northwestern University / Facebook
- Christina Harrington, Northwestern University
- Andrea Hartzler, University of Washington
- Maia Jacobs, Harvard University
- Elizabeth Kaziunas, AI Now Institute, New York University
- Annie Lau, Macquarie University
- Marilyn McGee-Lennon, University of Strathclyde
- Myriam Lewkowicz, Troyes University of Technology
- Brian Lim, National University of Singapore
- Haley MacLeod, Facebook Research
- Andrew Miller, IUPUI
- Kellie Morrissey, Newcastle University
- Francisco Nunes, Fraunhofer Portugal AICOS
- Pablo Paredes, Stanford
- John Rooksby, Northumbria University
- Tammy Toscos, Parkview Mirro Center for Research and Innovation
- Tiffany Veinot, University of Michigan
- Nervo Xavier Verdezoto, University of Leicester
- Maria Wolters, University of Edinburgh
- Edison Thomaz, UT Austin
Example Papers:
- From Care Plans to Care Coordination: Opportunities for Computer Support of Teamwork in Complex Healthcare
- Taking part: role-play in the design of therapeutic systems qualitative mental health
- Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving Antenatal Health
- Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools
- Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
- Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
- Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
- Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review
Accessibility and Aging
This subcommittee is suitable for contributions related to accessibility for people with disabilities and/or technology for and studies involving older adults. Accessibility papers are those that deal with technology design for or use by people with disabilities including sensory, motor, and cognitive impairments. Note that if your paper primarily concerns interactions of older adults with their healthcare providers, then the Health subcommittee is probably a better fit, whereas papers reflecting on how older adults use technologies and/or designing interfaces and interactions suited to the needs of older adults are better suited for this subcommittee. We strongly suggest that authors review this Accessible Writing Guide in order to adopt a writing style that refers to stakeholder groups using appropriate terminology. Submissions to this subcommittee will be evaluated in part based on their inclusion of and potential impact on their target user groups and other stakeholders. This subcommittee balances the rigor required in all CHI submissions with awareness of the challenges of conducting research in these important areas. This subcommittee welcomes all contributions related to accessibility, and aging, including empirical, theoretical, conceptual, methodological, design, and systems contributions.
Subcommittee Chairs:
- Tiago Guerreiro, University of Lisbon
- Anne Marie Piper, Northwestern University
Contact: sc.access@chi2019.acm.org
Associate Chairs:
- Amanda Lazar, University of Maryland
- Astrid Weber, Google
- Hugo Nicolau, University of Lisbon
- Karyn Moffatt, McGill University
- Kristen Shinohara, Rochester Institute of Technology
- Kyle Montague, Newcastle University
- Kyle Rector, University of Iowa
- Martez Mott, University of Washington
- Robin Brewer, University of Michigan
- Shari Trewin, IBM Research
- Shaun Kane, University of Colorado Boulder
- Shiri Azenkot, Cornell Tech
- Stacy Branham, UMBC
- Walter Lasecki, University of Michigan
- Kotaro Hara, Singapore Management University
- Erin Brady, IUPUI
- Patrick Carrington, Carnegie Mellon University
- Cosmin Munteanu, University of Toronto
- Kathryn Ringland, Northwestern University
- Hernisa Kacorri, UMD
Example Papers:
- Cheque mates: participatory design of digital payments with eighty somethings
- Sharing is Caring: Assistive Technology Designs on Thingiverse
- ColourID: improving colour identification for people with impaired colour vision
- SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism
- Never too old: engaging retired people inventing the future with MaKey MaKey
- Smart Touch: Improving touch accuracy for people with motor impairments with template matching
Design
This subcommittee is suitable for papers that make a significant designerly contribution to HCI. Papers submitted here include novel designs of interactive products, services, or systems that advance the state of the art; creation and evaluation of new design tools, processes, methods, or principles, including those that explore alternatives to scientistic ways of knowing; work that expands the scope of design thinking within HCI research or practice; work that applies perspectives from other disciplines to inspire or to critique the design of interactive things; or work that advances knowledge on the human activity of design as it relates to HCI research or practice. We particularly encourage contributions of new designs that broaden the boundaries of interaction design and promote new aesthetic and sociocultural possibilities. Examples of design approaches include : industrial/product design, visual/information design, participatory design, user-centered design, interaction design, user interface design, user experience design, service design, critical design, and design fictions. Finally, this committee encourages submission of work that addresses design research issues such as aesthetics, values, effects (such as emotion), methods, practices, critique, constructive design research, and design theory.
Subcommittee Chairs:
- Madeline Balaam, KTH
- Bill Gaver, Goldsmiths
- Youn-kyung Lim, KAIST
- Kristina Andersen, TU Eindhoven
Contact: sc.design@chi2019.acm.org
Associate Chairs:
- Kirstin Boehner, Georgia Institute of Technology
- Anna Vallgårda, IT University of Copenhagen
- Aisling Kelliher, Virginia Tech
- Peter Krogh, Aarhus University
- Kening Zhu, City University of Hong Kong
- Nick Taylor, University of Dundee
- Tom Jenkins, Georgia Tech
- Melanie Feinberg, University of North Carolina at Chapel Hill
- Rebecca Fiebrink, Goldsmiths
- David Kirk, Northumbria University
- Yaliang Chuang, TU Eindhoven
- Roisin McNaney, Lancaster University
- Peter Wright, Newcastle University
- Daniela Rosner, University of Washington
- Audrey Desjardins, University of Washington
- Mark Blythe, Northumbria University
- Fei Lyu, Beijing University of Posts and Telecommunications
- Carl DiSalvo, Georgia Tech
- William Odom, Simon Fraser University
- Lone Koefoed Hansen, Aarhus University
- Andrea Bianchi, KAIST
- John Vines, Northumbria University
- Daniela Petrelli, Sheffield University
- Thecla Schiphorst, Simon Fraser University
- Austin Toombs, Purdue University
- Marianne Graves, Petersen Aarhus University
- Pedro Sanches, KTH
- Rachel Clarke, Northumbria University
- Scott Davidoff, NASA
- Miguel Bruns, TU Eindhoven
- Mathias Funk, TU Eindhoven
- Sarah Fox, University of Washington
- Richmond Wong, UC Berkeley
- Young-Woo Park, UNIST
- Hwajung Hong, Seoul National University
- Heather Wiltse, UMEÅ Institute of Design
- Marie Louise Juul Sodergaard, Aarhus University
- David Green, UWE Bristol
- Vasiliki Tsaknaki, KTH Royal Institute of Technology
Example Papers:
- Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping
- Field trial of tiramisu: crowd-sourcing bus arrival times to spur co-design
- Making multiple uses of the obscura 1C digital camera: reflecting on the design, production, packaging and distribution of a counterfunctional device
- Artful systems in the home
- Sabbath day home automation: it’s like mixing technology and religion
- Empathy and experience in HCI
- What should we expect from research through design?
- Research through design as a method for interaction design research in HCI
- On Looking at the Vagina through Labella
- Somaesthetic Appreciation Design
- Monadic Exploration: Seeing the Whole Through Its Parts
- Generating implications for design through design research
- Design Patterns for Exploring and Prototyping Human-Robot Interactions
- Making public things: how HCI design can express matters of concern
- Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy
- Stay on the boundary: artifact analysis exploring researcher and user framing of robot design
- DIYbio things: open source biology tools as platforms for hybrid knowledge production and scientific participation
- Snot, Sweat, Pain, Mud, and Snow – Performance and Experience in the Use of Sports Watches
- On the Design of OLO Radio: Investigating Metadata as a Design Material
- The SelfReflector: Design, IoT and the High Street
Interaction Techniques, Devices, and Modalities
This subcommittee focuses on advances in interaction and enabling technologies as well as explorations of emergent computing domains and experiences. It welcomes contributions that are fundamentally new, those that examine capabilities/modalities that have not yet been fully exploited, and those which describe substantive improvements on prior work that open new interactive possibilities. Contributions will be judged in part based on their novelty or on their demonstrated improvements. Areas of interest include, but are not limited to: software interaction techniques, touch and gestural input, haptic and tangible interfaces, interaction with and around digital fabrication, 3D interaction, augmented/mixed/virtual reality, wearable and on-body computing, sensors and sensing, displays and actuators, muscle- and brain-computer interfaces, and auditory and speech interfaces.
Subcommittee Chairs:
- Dan Ashbrook, University of Copenhagen
- Stefanie Mueller, MIT
- Nicolai Marquardt, University College London
- Dan Vogel, University of Waterloo
Contact: sc.inttech@chi2019.acm.org
Associate Chairs:
- Aaron Quigley, University of St Andrews
- Anne Roudaut, University of Bristol
- Jason Alexander, Lancaster University
- Oussama Metatla, University of Bristol
- Sriram Subramanian, University of Sussex
- Alexandra Ion, Hasso Plattner Institute
- David Lindlbauer, ETH Zurich
- Jan Borchers, RWTH Aachen University
- Jens Grubert, Coburg University
- Patrick Baudisch, Hasso Plattner Institute
- Simon Voelker, RWTH Aachen University
- Michael Haller, University of Upper Austria
- Scott Hudson, CMU
- Joanna Bergstrom-Lehtovirta, University of Copenhagen
- Roman Rädle, Aarhus University
- Sebastian Boring, University of Copenhagen
- Gery Casiez, Université de Lille
- Michel Beaudouin-Lafon, Université Paris-Sud
- Theophanis Tsandilas, Inria
- Wendy Mackay, Inria
- Raf Ramakers, Hasselt University
- Radu-Daniel Vatavu, University Stefan cel Mare of Suceava
- Adam Fourney, Microsoft Research
- Andy Wilson, Microsoft Research
- Christian Holz, Microsoft Research
- Mira Dontcheva, Adobe
- Robert Xiao, University of British Columbia
- Sean Follmer, Stanford University
- Peggy Chi, Google
- Jeff Nichols, Google
- Xiang ‘Anthony’ Chen, UCLA
- Huaishu Peng, University of Maryland, College Park
- M. Ehsan Hoque, University of Rochester
- Steven Feiner, Columbia University
- Xiaojun Bi, Stony Brook University
- Debaleena Chattopadhyay, University of Illinois, Chicago
- Lining Yao, CMU
- Alanson Sample, University of Michigan
- Pedro Lopes, University of Chicago
- Daniel Leithinger, UC Boulder
- Aakar Gupta, University of Waterloo
- Nobuyuki Umetani, Autodesk
- Justin Matejka, Autodesk
- Antonio Gomes, Thalmic Labs
- Haijun Xia, University of Toronto
- Seongkook Heo, University of Toronto
- Ehud Sharlin, University of Calgary
- Barrett Ens, Monash University
- Eduardo Velloso, University of Melbourne
- Anusha Withana, University of Sydney
- Jarrod Knibbe, Monash University
- Byungjoo Lee, KAIST
- Ian Oakley, UNIST
- Mike Y. Chen, National Taiwan University
- James Eagan, Télécom ParisTech
Example Papers:
- Video browsing by direct manipulation
- Improving navigation-based file retrieval
- VocalSketch: Vocally Imitating Audio Concepts
- iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing
- Project Jacquard: Interactive Digital Textiles at Scale
- Proprioceptive Interaction
- An EEG-based Approach for Evaluating Audio Notifications under Ambient Sounds
- The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
- Examining the Reliability of Using fNIRS in Realistic HCI Settings for Spatial and Verbal Tasks
- Kickables: Tangibles for Feet
- A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays
- MisTable: Reach-through Personal Screens for Tabletops
- IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
- Expanding the Input Expressivity of Smartwatches with Physical Pan, Twist, Tilt and Click
- GaussBricks: Magnetic Building Blocks for Constructive Tangible Interactions on Portable Displays
- bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces
- FlexSense: a transparent self-sensing deformable surface
- Sketching in Circuits: Designing and building electronics on paper
- LaserOrigami: Laser-Cutting 3D Objects
- UltraHaptics: Multi-Point Mid-Air Haptic Feedback for Touch Surfaces
- PixelTone: a Multimodal Interface for Image Editing
- Draco: bringing life to illustrations with kinetic textures
- FluxPaper: Reinventing Paper with Dynamic Actuation Powered by Magnetic Flux
- THING: Introducing a Tablet-based Interaction Technique for controlling 3D Hand Models
- Non-Intrusive Tongue Machine Interface
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input
- Musink: composing music through augmented drawing
- Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
- RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces
- OctoPocus: a dynamic guide for learning gesture-based command sets
- Object-Oriented Drawing
- SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell
- Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
- Look Like Me: Matching Robot Personality via Gaze to Increase Motivation
- Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing
Understanding People: Theory, Concepts, Methods
This subcommittee is suitable for papers whose primary contribution improves our understanding of people or interactional contexts. This understanding may be derived from quantitative or qualitative empirical research, or it may be conceptual in nature. Suitable topics for the subcommittee include but are not limited to individual behavior, human performance, as well as group, social, and collaborative behaviors. Core contributions typically take the form of insightful findings, evolved theories, models, concepts, or methods. Contributions will be judged in part by their rigor, significance, validity, and practical or theoretical impact.
Subcommittee Chairs:
- Duncan Brumby, University College London
- Xianghua (Sharon) Ding, Fudan University
- Wai-Tat Fu, University of Illinois
- Wendy Ju, Cornell University
- Yang Li, Google
- Helena Mentis, University of Maryland-Baltimore County
Contact: sc.people@chi2019.acm.org
Associate Chairs:
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- Aisling O’Kane, University of Bristol
- Anbang Xu, IBM Research – Almaden
- Andrew Kun, University of New Hampshire
- Aneesha Singh, University College London
- Anthony Hornof, University of Oregon
- Antti Salovaara, University of Helsinki
- Can Liu, City University of Hong Kong
- Chien-Ming Huang, Johns Hopkins University
- Daniel Epstein, UC Irvine
- Grace Ngai, Hong Kong Polytechnic University
- Jochen Meyer, OFFIS Oldenburg
- Jodi Schneider, University of Illinois at Urbana-Champaign
- Kelly Caine, Clemson University
- Lewis Chuang, LMU Munich
- Max L. Wilson, University of Nottingham
- Niels Henze, University of Regensburg
- Nithya Sambasivan, Google
- Pam Briggs, Northumbria University
- Sarah Wiseman, Goldsmiths, University of London
- Shaun Lawson, Northumbria University
- Shumin Zhai, Google Research
- Xiaojuan Ma, Hong Kong University of Science and Technology
- Yu Chen, San Jose State University
- Yuan-Chi Tseng, National Tsing Hua University
- Zhe Liu, IBM Research – Almaden
- Bin Guo, Northwestern Polytechnical University
- Carrie Cai, Google
- Catherine Delcourt, Wellesley College
- Chun Yu, Tsinghua University
- Ed Lank, University of Waterloo
- Feng Tian, Chinese Academy of Sciences
- Fraser Anderson, Autodesk Research
- Ge Gao, University of Maryland
- Gilles Bailly, Sorbonne Université, CNRS
- Haimo Zhang, University of Auckland
- Jaime Ruiz, University of Florida
- John Tang, Microsoft Research
- Ken Pfeuffer, Bundeswehr University Munich
- Lora Oehlberg, University of Calgary
- Lydia Chilton, Columbia University
- Meethu Malu, University of Maryland
- Michael Rohs, University of Hannover
- Min Kyung Lee, Carnegie Mellon University
- Munmun De Choudhury, Georgia Tech
- Nikolas Martelaro, Accenture Technology Labs
- Simon Perrault, Yale-NUS College/KAIST
- Sun Young Park, University of Michigan
- Norman Makoto Su, Indiana University
- Yong Ming Kow, City University of Hong Kong
- You Yang Hou, Google
- Haiyi Zhu, University of Minnesota
- Lilly Irani, UC San Diego
- Yubo Kou, Purdue University
- Sven Mayer, University of Stuttgart
- Matti Nelimarkka, Aalto University
- Martin Flintham, University of Nottingham
- Tun Lu, Fudan University
- Yun Huang, Syracuse University
- Danielle Lottridge, University of Auckland
- Colin Gray, Purdue University
- Nitesh Goyal, Google
- Q. Vera Liao, IBM
- Louise Barkhuus, IT Uni of Copenhagen
- Michael Muller, IBM
- Bryan Semaan, Syracuse University
- Ewa Luger, University of Edinburgh
- Edith Law, University of Waterloo
Example Papers:
- Your Money’s No Good Here: The Introduction of Compulsory Cashless Payments on London’s Buses
- Measuring Crowdsourcing Effort with Error-Time Curves
- Break It Down: A Comparison of Macro- and Microtasks
- What Makes Interruptions Disruptive? A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption
- Understanding and Supporting Fathers and Fatherhood on Social Media Sites
- I’d Hide You: Performing Live Broadcasting in Public
- “Everyone Is Talking about It!”: A Distributed Approach to Urban Voting Technology and Visualisations
- A Muddle of Models of Motivation For Using Peer-to-Peer Economy Systems
- Flexible Ecologies And Incongruent Locations
- Emotions Mediated Through Mid-Air Haptics
- The Effects of Chronic Multitasking on Analytical Writing
- Measuring Photoplethysmogram-Based Stress-Induced Vascular Response Index to Assess Cognitive Load and Stress
- Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction
- Improving Multilingual Collaboration by Displaying How Non-native Speakers Use Automated Transcripts and Bilingual Dictionaries
- Unequal Representation and Gender Stereotypes in Image Search Results for Occupations
- Comparing Person- and Process-centric Strategies for Obtaining Quality Data on Amazon Mechanical Turk
- Data-in-Place: Thinking through the Relations Between Data and Community
- Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking
- Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation
- Designing for Future Behaviors: Understanding the Effect of Temporal Distance on Planned Behaviors
- My Phone and Me: Understanding People’s Receptivity to Mobile Notifications
- “Why would anybody do this?”: Understanding Older Adults’ Motivations and Challenges in Crowd Work
- A Cost-Benefit Study of Text Entry Suggestion Interaction
- Sharing Personal Content Online: Exploring Channel Choice and Multi-Channel Behaviors
- Crowd-Designed Motivation: Motivational Messages for Exercise Adherence Based on Behavior Change Theory
- Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences
- How Novices Sketch and Prototype Hand-Fabricated Objects
- Modeling the Impact of Depth on Pointing Performance
- Fast, Cheap, and Good: Why Animated GIFs Engage Us
- Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
- Of Two Minds, Multiple Addresses, and One Ledger: Characterizing Opinions, Knowledge, and Perceptions of Bitcoin Across Users and Non-Users
- Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress
- Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes
- Gender Recognition or Gender Reductionism?: The Social Implications of Embedded Gender Recognition Systems
- How Relevant are Incidental Power Poses for HCI?
Engineering Interactive Systems and Technologies
This subcommittee is suitable for papers which present and describe novel interactive systems and technologies, as well as the technical development of resources which will facilitate and inspire future interface design explorations. This includes both software and hardware technologies that enable and demonstrate novel interactive capabilities, and “enabling” contributions, such as datasets, tools, methods, and languages which will directly support the construction, engineering or validation of interactive systems. This scope specifically includes interactive systems and applications leveraging machine intelligence, emerging computing environments, and data and tool sets which can be shared among the research community to design future interactive systems.
Engineering contributions should clearly explain how they address interactive systems concerns such as scalability, reliability, interoperability, testing, and performance. They can be targeted at end users, offering novel interaction capabilities or supporting improved interactions. They can also be targeted at developers, improving or facilitating the construction of innovative interactive systems. “Enabling” contributions must specify how they can impact HCI research.
Subcommittee Chairs:
- Karon MacLean, University of British Columbia
- Koji Yatani, University of Tokyo
Contact: sc.eist@chi2019.acm.org
Associate Chairs:
- Andrea Bunt, University of Manitoba
- Andreas Bulling, Max Planck Institute for Informatics
- Antonio Kruger, Sarland, DFKI
- Carl Gutwin, University of Saskatchewan
- Dongwook Yoon, University of British Columbia
- Eyal Ofek, Microsoft Research
- Gierad Laput, Carnegie Mellon University
- Jeffrey Bigham, Carnegie Mellon University
- Jurgen Steimle, Saarland University
- Mark Billinghurst, University of South Australia
- Marynel Vázquez, Yale University
- Michelle Annett, MishMashMakers
- Oliver Schneider, University of Waterloo
- Parmit Chilana, Simon Fraser University
- Sauvik Das, Georgia Tech
- Scott Bateman, University of New Brunswick
- Stephen Fairclough, Liverpool John Moores University
- Steve Oney, University of Michigan
- Uichin Lee, KAIST
- Wolfgang Stuerzlinger, Simon Fraser University
- Xing-Dong Yang, Dartmouth University
- Michael Nebeling, University of Michigan
- Tony Tang, University of Calgary
- Krzysztof Gajos, Harvard University
Example Papers:
- Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
- Project Jacquard: Manufacturing Digital Textiles at Scale
- Alloy: Clustering with Crowds and Computation
- Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
- Mining Human Behaviors from Fiction to Power Interactive Systems
- TableHop: An Actuated Fabric Display Using Transparent Electrodes
- SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
- Using and Exploring Hierarchical Data in Spreadsheets
- Changibles: Analyzing and Designing Shape Changing Constructive Assembly
- Gesture Script: Recognizing Gestures and their Structure using Rendering Scripts and Interactively Trained Parts
- Smarties: An Input System for Wall Display Development
- Causality: A Conceptual Model of Interaction History
- “Emergent, crowd-scale programming practice in the IDE”
- WatchConnect: A Toolkit for Prototyping SmartWatch-Based Cross-Device Applications
- BaseLase: A Public Interactive Focus+Context Laser Floor
- Gesture On: Enabling Always-On Touch Gestures for Fast Mobile Access from the Device Standby Mode
- Addressing Misconceptions About Code with Always-On Programming Visualizations
- MixFab: a Mixed-Reality Environment for Personal Fabrication
- The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
- Pervasive Information through Constant Personal Projection: The Ambient Mobile Pervasive Display (AMP-D)
- NewsViews: An Automated Pipeline for Creating Custom Geovisualizations for News
- SmartVoice: A Presentation Support System For Overcoming the Language Barrier
- Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds
- Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques
- ModelTracker: Redesigning Performance Analysis Tools for Machine Learning